Reward grades & projects
Set point values for homework, high test scores, assignments, and science projects. Children submit their achievements; nothing is credited until you approve it.
Q‑Points gives every child their own account, their own balance and their own reward store. You award points for good grades, completed homework, assignments, and science projects; they learn what things cost, what saving feels like, and why hard work pays off.
Free to set up · No real money is ever moved · Children never see an email address or a card
The whole system is a loop a six‑year‑old can hold in their head.
Set point values for homework, high test scores, assignments, and science projects. Children submit their achievements; nothing is credited until you approve it.
Points land in their own balance. Spend now on a small treat, or hold out for the thing on the top shelf — the trade‑off is the lesson.
Screen time, snacks, outings, a real toy — you choose the items and the prices. Every redemption comes to you for a yes or a no.
Every part is optional. Switch a module off and it disappears from your family's app entirely — start with assignments and a store, add the rest when you are ready.
Inline balance changes with smart presets, straight from the dashboard.
Approve or send back completed homework and assignments in a single batch.
A short list of redemption requests waiting for a decision.
Children send points to each other, with optional parent sign-off.
Individual and group penalties, with a 24-hour appeal window.
Plan the week, log what really happened, then reconcile against the ledger.
Bronze / silver / gold recognition for honesty, budgeting and streaks.
One learning module at a time, in priority order, snoozable for a day.
Mock companies built from your store categories, traded with play money.
Mini-games that reinforce the money skills the rest of the app teaches.
Same balance, same goals — 4 different worlds. Each child picks their own, and can change it whenever they like.
Bright academy grounds with a world map and quest cards.
Parchment and gold adventure board.
Bold comic panels on a halftone night sky.
Cabinet-style run panel with a lime score column.
Points are play currency. There is no card, no wallet and no payment processor anywhere in the system.
A child signs in with their own code and a short PIN. They never need an email address, and they cannot reach your admin screens.
Approved homework, store redemptions and point transfers between siblings all wait for an adult decision. Every change is written to an audit log.
Turn on the activity PIN and your account becomes view‑only until you unlock it — handy when the family tablet is left on the kitchen table.
Setting up a family bank takes a couple of minutes. You can add the rest whenever it suits.